/*
 * Copyright (c) 2008 Sergey Rudchenko <sergey.rudchenko@gmail.com>
 * All rights reserved.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
 */

#ifndef __SHIP_H__
#define __SHIP_H__

#include <SDL.h>
#include <glib.h>

#include "counter.h"

struct game;
struct sprite;

struct ship
{
    struct sprite* sprite;
    double speed;

    struct counter fire_delay_counter;
    GSList* missiles;
    int missile_count;
    int max_missile_count;
};

struct ship* new_ship();
void free_ship(struct ship*);

int  ship_update(struct ship*, struct game*, Uint32 dticks);
void ship_blit(struct ship*, struct game*, SDL_Surface* bg);

#endif

